-- NECB PvPModule Chinese Traditional localization file
-- Maintained by: iCeSun - 五区 元素之力 [MYTH]神話公会 张宝仔
-- Last updated: 2007年09月27日

--NECB PvE localized cast/cooldown Database; Afflictions are still stored in MAIN programme!


-- Add new internal spell names here from now on, pls :D

if ( GetLocale() == "zhTW" ) then

	-- specials => need to be defined so by the "special=true" flag or won't be parsed any longer!
	NECB_Victory_Rush = "勝利衝鋒";

    CEnemyCastBar_Spells = {
	-- IMPORTANT: Maybe some spells which cause debuffs have to be moved to CEnemyCastBar_Afflictions to be shown
	-- "t=x" defines the normal length of the castbar. "d=x" will add a cooldown timer for spells with a casttime and for gains.
	-- "g=0" prevents a bar if a player gains this spell. "g=x" shows a bar of x seconds instead of "t=x" if it's a gain. (Even prevents CD if it's a gain.)
	-- "i=x" shows a bar of x seconds additional to "t" (everytime)
	-- HoT=true, spell stacks of HoTs will be counted; spell is able to be updated by player casts on target
	-- onfade=true, cooldown timer will be reset to full duration if the spell fades (to have an exact timing for 'Inner Focus' etc.)
	-- icasted=true, used for instant casts ("Player xy casts spell.")
	-- cgain=true, are able to be updated by player casts on target (HoT=true and cgain=true are beeing treated the same by the update feature.)
	-- swarn=true, will play a sound warning if this bar appears
	-- callspell={"SpellName", talentTab, talentNumber, checkValue}. Only processed in clients local system (keypress): If invested talent points == checkValue bar will update "SpellName" (current example 'Healing Wave'); Target spell must have "cgain=true" to be updated!
	-- special=true, calls a bar if casted by yourself! => special="getbuff" additionally gathers correct Buff duration from buff slot!
	-- nofade=true, will be skipped by the 'fade' routine -> bar won't be deleted on fade detect (lifebloom, problem with stacks otherwise)
	-- cdclass="CLASS", only triggers a cooldown for the specified CLASS
	-- heal=true, flags this cast to be a heal -> allows to only display these spells when healing cast filter enabled


	-- All Classes
	-- General
	["爐石"] = {t=10.0, icontex="INV_Misc_Rune_01"};

	-- Trinkets & Racials
	["脆弱護甲"] =	{t=20.0, d=120, icontex="Spell_Shadow_GrimWard"}; -- gain
	["能量無常"] =	{t=20.0, d=120, icontex="Spell_Lightning_LightningBolt01"}; -- gain
	["充沛之力"] =	{t=20.0, d=120, icontex="Spell_Shadow_GrimWard"}; -- gain
	["短暫強力"] =	{t=15.0, d=90, icontex="Spell_Holy_MindVision"}; -- gain
	["祕法強化"] =	{t=15.0, d=180, icontex="Spell_Nature_Lightning"}; -- gain
	["大規模殺傷性魔法"] =      {t=20.0, d=180, icontex="Spell_Fire_WindsofWoe"}; -- gain
	["祕法潛能"] =	{t=20.0, d=180, icontex="Spell_Arcane_StarFire"}; -- gain
	["能量護盾"] =	{t=20.0, d=180, icontex="Spell_Nature_CallStorm"}; -- gain
	["輝煌之光"] =	{t=20.0, d=180, icontex="Spell_Holy_MindVision"}; -- gain
	["亡靈意志"] =	{t=5.0, d=120, swarn=true, icontex="Spell_Shadow_RaiseDead"}; -- gain
	["感知"] =	{t=20.0, d=180, icontex="Spell_Nature_Sleep"}; -- gain
	["瑪爾里的思想加速"] =      {t=30.0, d=180, icontex="INV_ZulGurubTrinket"}; -- gain
	["戰爭踐踏"] =	{t=0.5, d=120, icontex="Ability_WarStomp"};
	["石像形態"] =	{t=8.0, d=180, icontex="Spell_Shadow_UnholyStrength"};
	["狂暴"] = 		{t=10, d=180, icontex="Racial_Troll_Berserk"};

	["大地之擊"] =	{t=20.0, d=120, icontex="Spell_Nature_AbolishMagic"}; -- gain
	["生命賜福"] =	{t=20.0, d=300, icontex="INV_Misc_Gem_Pearl_05"}; -- gain
	["自然之盟"] =	{t=20.0, d=300, icontex="Spell_Nature_SpiritArmor"}; -- gain

	["納魯的祝福"] = 	{t=1.5, g=15.0, HoT=true, heal=true, icontex="Spell_Holy_HolyProtection"}; -- BC HoT Draenei

	-- Engineering
	["寒冰偏斜器"] =	{t=5.0, d=300.0, swarn=true, icontex="Spell_Frost_FrostWard"}; -- gain
	["快速暗影反射器"] =	{t=5.0, d=300.0, swarn=true, icontex="Spell_Shadow_AntiShadow"}; -- gain
	["高輻射烈焰反射器"] =      {t=5.0, d=300.0, swarn=true, icontex="Spell_Fire_SealOfFire"}; -- gain

	-- First Aid
	["急救"] =	{t=8.0, d=60, icontex="Spell_Holy_Heal"}; -- gain

	-- Druid
	["治療之觸"] =    {t=3.0, heal=true, icontex="Spell_Nature_HealingTouch"};
	["癒合"] =	{t=2.0, g=21.0, HoT=true, heal=true, icontex="Spell_Nature_ResistNature"};
	["複生"] =	{d=1200, icasted=true, icontex="Spell_Nature_Reincarnation"};
	["星火術"] =      {t=3.0, icontex="Spell_Arcane_StarFire"};
	["憤怒"] =	{t=1.5, icontex="Spell_Nature_AbolishMagic"};
	["糾纏根鬚"] =    {t=1.5, icontex="Spell_Nature_StrangleVines"};
	["急奔"] =	{t=15.0, d=300.0, icontex="Ability_Druid_Dash"}; -- gain
	["休眠"] =	{t=1.5, icontex="Spell_Nature_Sleep"};
	["安撫動物"] =    {t=1.5, icontex="Ability_Hunter_BeastSoothe"};
	["樹皮術"] =      {t=12.0, d=60, icontex="Spell_Nature_StoneClawTotem"}; -- gain
	["啟動"] =	{t=20.0, cgain=true, icontex="Spell_Nature_Lightning"}; -- gain
	["傳送:月光林地"] =   {t=10.0, icontex="Spell_Arcane_TeleportMoonglade"};
	["猛虎之怒"] =    {t=6.0, icontex="Ability_Mount_JungleTiger"}; -- gain
	["狂暴回復"] =    {t=10.0, d=180.0, icontex="Ability_BullRush"}; -- gain
	["回春術"] =      {t=12.0, HoT=true, icontex="Spell_Nature_Rejuvenation"}; -- gain
	["驅毒術"] =      {t=8.0, cgain=true, icontex="Spell_Nature_NullifyPoison_02"}; -- gain
	["寧靜"] =	{t=8.0, icontex="Spell_Nature_Tranquility"};
	["自然之握"] = 	{t=45, d=60, icontex="Spell_Nature_NaturesWrath"}; -- talent gain
	["颶風術"] = {t=1.5, icontex="Spell_Nature_EarthBind"};
	["生命之花"] = {t=7, cgain=true, nofade=true, icontex="INV_Misc_Herb_Felblossom"}; -- gain
	["自然之力"] = {t=30, d=180, icasted=true, special=true, icontex="Ability_Druid_ForceofNature"}; -- gain
	["自然迅捷"] = {d=180, onfade=true, icontex="Spell_Nature_RavenForm"}; -- gain

	-- Hunter
	--perform ["瞄準射擊"] = {t=3.0, d=6.0, icontex="INV_Spear_07"};
	["恐嚇野獸"] = {t=1.0, d=30.0, icontex="Ability_Druid_Cower"};
	["亂射"] = {t=6.0, d=60.0, icontex="Ability_Marksmanship"};
	["解散寵物"] = {t=5.0, icontex="Spell_Nature_SpiritWolf"};
	["復活寵物"] = {t=10.0, icontex="Ability_Hunter_BeastSoothe"};
	["野獸之眼"] = {t=2.0, icontex="Ability_EyeOfTheOwl"};
	["急速射擊"] = {t=15.0, d=300.0, icontex="Ability_Hunter_RunningShot"}; -- gain
	["威懾"] = {t=10, d=300.0, icontex="Ability_Whirlwind"}; -- gain
	["多重射擊"] = {d=10.0, icontex="Ability_UpgradeMoonGlaive"};
	["狂野怒火"] = {t=18, d=120.0, icontex="Ability_Druid_FerociousBite"}; -- Pet gain
	["獸心"] = {t=18, d=120, icontex="Ability_Hunter_BeastWithin"}; -- gain, Talent
	["準備就緒"] = {d=300, icasted=true, icontex="Ability_Hunter_Readiness"}; -- Talent
	["治療寵物"] =	{t=15, special="pet", icontex="Ability_Hunter_MendPet"}; -- pet gain
	["餵養寵物"] = {t=20, special="pet", icontex="Ability_Hunter_BeastTraining"}; -- pet gain
	--perform ["穩固射擊"] = 	{t=1, icontex="Ability_Hunter_SteadyShot"};
	["誤導"] = 	{t=30, d=120, cdclass="HUNTER", icontex="Ability_Hunter_Misdirection"};


	-- Mage
	["寒冰箭"] = {t=2.5, icontex="Spell_Frost_FrostBolt02"};
	["火球術"] = {t=3.0, icontex="Spell_Fire_FlameBolt"};
	["變形術"] = {t=1.5, icontex="Spell_Nature_Polymorph"};
	["變豬術"] = {t=1.5, icontex="Spell_Magic_PolymorphPig"};
	["變龜術"] = {t=1.5, icontex="Ability_Hunter_Pet_Turtle"};
	["炎爆術"] = {t=6.0, icontex="Spell_Fire_Fireball02"};
	["灼燒"] = {t=1.5, icontex="Spell_Fire_SoulBurn"};
	["烈焰風暴"] = {t=3.0, r="死爪地卜師", a=2.5, icontex="Spell_Fire_SelfDestruct"};
	["緩落術"] = {t=30.0, icontex="Spell_Magic_FeatherFall"}; -- gain
	["防護火焰結界"] = {t=30.0, icontex="Spell_Fire_FireArmor"}; -- gain
	["防護冰霜結界"] = {t=30.0, icontex="Spell_Frost_FrostWard"}; -- gain
	["喚醒"] = {t=8.0, d=480, icontex="Spell_Nature_Purge"}; -- gain
	["寒冰屏障"] = {t=10.0, d=300.0, icontex="Spell_Frost_Frost"}; -- gain
	["寒冰護體"] = {d=30.0, icontex="Spell_Ice_Lament"};
	["閃現術"] = {d=15.0, icontex="Spell_Arcane_Blink"};
	["隱形術"] = {t=8, d=300, icontex="Ability_Mage_Invisibility"}; -- gain
	["水箭"] = {t=2.5, icontex="Spell_Frost_FrostBolt"}; -- Mage Talent ('Pet' Spell)
	["祕法衝擊"] = {t=2.5, icontex="Spell_Arcane_Blast"};
	["召喚水元素"] = {t=45, d=180, special=true, icasted=true, icontex="Spell_Frost_SummonWaterElemental_2"}; --2.0 Talent
	["急速冷卻"] = {d=600, icasted=true, icontex="Spell_Frost_WizardMark"};
	["力量的證明"] = {d=180, onfade=true, icontex="Spell_Nature_EnchantArmor"}; -- gain
	["燃燒"] = {d=180, icontex="Spell_Fire_SealOfFire"}; -- gain
	["熾烈迅捷"] = {t=8, icontex="Spell_Fire_BurningSpeed"}; -- gain
		["Icy Veins"] = {t=20, d=180, icontex="Spell_Frost_ColdHearted"}; -- gain, p. 2_3_2 --! translate


	-- Paladin
	["聖光術"] = {t=2.5, heal=true, icontex="Spell_Holy_HolyBolt"};
	["聖光閃現"] = {t=1.5, heal=true, icontex="Spell_Holy_FlashHeal"};
	["召喚戰馬"] = {t=3.0, g=0.0, icontex="Ability_Mount_Charger"};
	["召喚軍馬"] = {t=3.0, g=0.0, icontex="Spell_Nature_Swiftness"};
	["憤怒之錘"] = {t=0.5, d=5.5, icontex="Ability_ThunderClap"};
	["神聖憤怒"] = {t=2.0, d=60.0, icontex="Spell_Holy_Excorcism"};
	["超渡不死生物"] = {t=1.5, d=30.0, icontex="Spell_Holy_TurnUndead"};
	["救贖"] = {t=10.0, icontex="Spell_Holy_Resurrection"};
	["聖佑術"] = {t=8.0, d=300.0, swarn=true, icontex="Spell_Holy_Restoration"}; -- gain
	["聖盾術"] = {t=12.0, d=300.0, swarn=true, icontex="Spell_Holy_DivineIntervention"}; -- gain
	["自由祝福"] = {t=16.0, icontex="Spell_Holy_SealOfValor"}; -- gain
	["保護祝福"] = {t=10.0, d=60, swarn=true, icontex="Spell_Holy_SealOfProtection"}; -- gain
	["犧牲祝福"] = {t=30.0, icontex="Spell_Holy_SealOfSacrifice"}; -- gain
	["復仇"] = {t=30, icontex="Ability_Racial_Avatar"}; -- gain, Talent
	["報復神譴"] = {t=20, d=180, icontex="Spell_Holy_AvengineWrath"}; -- gain
	["神聖啟發"] = {t=15, d=180, icontex="Spell_Holy_DivineIllumination"}; -- gain, Talent
	["復仇者之盾"] = {t=1, d=30, icontex="Spell_Holy_AvengersShield"}; -- Talent
	["神恩術"] = {d=120, onfade=true, icontex="Spell_Holy_Heal"}; -- gain, Talent
	["神聖之盾"] = {t=10, icontex="Spell_Holy_BlessingOfProtection"}; -- gain
	["神聖震擊"] = {d=15, icasted=true, icontex="Spell_Holy_SearingLight"}; -- gain
	["複仇聖印"] = {t=30, icontex="Spell_Holy_SealOfVengeance"}; -- gain


	-- Priest
	["強效治療術"] = {t=2.5, g=15, HoT=true, heal=true, icontex="Spell_Holy_GreaterHeal"};
	["治療術"] = {t=2.5, heal=true, icontex="Spell_Holy_Heal"};
	["快速治療"] = {t=1.5, heal=true, icontex="Spell_Holy_FlashHeal"};
	["復活術"] = {t=10.0, icontex="Spell_Holy_Resurrection"};
	["懲擊"] = {t=2.0, icontex="Spell_Holy_HolySmite"};
	["心靈震爆"] = {t=1.5, d=8.0, icontex="Spell_Shadow_UnholyFrenzy"};
	["精神控制"] = {t=3.0, g=0.0, icontex="Spell_Shadow_ShadowWordDominate"};
	["法力燃燒"] = {t=3.0, icontex="Spell_Shadow_ManaBurn"};
	["神聖之火"] = {t=3.0, icontex="Spell_Holy_SearingLight"};
	["安撫心靈"] = {t=1.5, icontex="Spell_Holy_MindSooth"};
	["治療禱言"] = {t=3.0, icontex="Spell_Holy_PrayerOfHealing02"};
	["束縛不死生物"] = {t=1.5, icontex="Spell_Nature_Slow"};
	["漸隱術"] = {t=10.0, d=30.0, icontex="Spell_Magic_LesserInvisibilty"}; -- gain
	["恢復"] = {t=15.0, HoT=true, icontex="Spell_Holy_Renew"}; -- gain
	["驅除疾病"] = {t=20.0, cgain=true, icontex="Spell_Nature_NullifyDisease"}; -- gain
	["回饋"] = {t=15.0, d=180, icontex="Spell_Shadow_RitualOfSacrifice"}; -- gain
	["靈感"] = {t=15.0, icontex="INV_Shield_06"}; -- gain (target), Talent
	["注入能量"] = {t=15.0, d=180, icontex="Spell_Holy_PowerInfusion"}; -- gain, Talent
	["專注施法"] = {t=6.0, icontex="Spell_Arcane_Blink"}; -- gain, Talent
	["真言術:盾"] = {t=30, d=15.0, icontex="Spell_Holy_PowerWordShield"};
	["信仰護盾"] = {t=30.0, icontex="Spell_Holy_BlessingOfProtection"}; -- gain, Priest Tier 3 [Vestments of Faith] 4/9 Proc
	["心靈專注"] = {d=180, onfade=true, icontex="Spell_Frost_WindWalkOn"}; -- gain, Talent
	["群體驅魔"] = {t=1.5, icontex="Spell_Arcane_MassDispel"};
	["束縛治療"] = {t=1.5, icontex="Spell_Holy_BlindingHeal"};
	["痛苦抑制"] = {t=8, d=120, swarn=true, icontex="Spell_Holy_PainSupression"}; -- gain, Talent
	["吸血之觸"] = {t=1.5, icontex="Spell_Holy_Stoicism"}; -- Talent
	["光束泉"] = {t=1.5, d=360, icontex="Spell_Holy_SummonLightwell"}; -- Talent
	["癒合禱言"] = {t=30, cgain=true, icontex="Spell_Holy_PrayerOfMendingtga"}; -- gain 2.0
	["暗影惡魔"] = {t=15, d=300, icasted=true, special=true, icontex="Spell_Shadow_Shadowfiend"}; --2.0
		["Chastise"] = {t=0.5, d=30, icontex="Spell_Holy_Chastise"}; --2.3 --! translate

	-- Rogue
	--perform ["解除陷阱"] = {t=2.0, icontex="Spell_Shadow_GrimWard"};
	["疾跑"] = {t=15.0, d=300.0, icontex="Ability_Rogue_Sprint"}; -- gain
	--perform ["開鎖"] = {t=5.0, icontex="Spell_Nature_MoonKey"};
	["閃避"] = {t=15.0, swarn=true, d=300, icontex="Spell_Shadow_ShadowWard"}; -- gain
	["消失"] = {t=10.0, d=300, icontex="Ability_Vanish"}; -- gain
	["劍刃亂舞"] = {t=15.0, d=120, icontex="Ability_Warrior_PunishingBlow"}; -- gain
	["冷血"] = {d=180, onfade=true, icontex="Spell_Ice_Lament"};  -- gain, Talent
	["能量刺激"] = {t=15, d=300, icontex="Spell_Shadow_ShadowWordDominate"}; -- gain, Talent
	["暗影掩飾"] = {t=5, d=60, swarn=true, icontex="Spell_Shadow_NetherCloak"}; -- gain
	["伺機待發"] = {d=600, icasted=true, icontex="Spell_Shadow_AntiShadow"}; -- Talent
	["暗影閃現"] = {t=10, d=40, icontex="Ability_Rogue_Shadowstep"}; -- gain
	["切割"] = {t=21, special="getbuff", icontex="Ability_Rogue_SliceDice"}; -- gain
	["預謀"] = {t=10, special=true, icontex="Spell_Shadow_Possession"}; -- gain
	["敏銳大師"] = {t=6, swarn=true, icontex="Ability_Rogue_MasterOfSubtlety"}; -- gain

	-- Shaman
	["次級治療波"] = {t=1.5, heal=true, icontex="Spell_Nature_HealingWaveLesser"};
	["治療波"] = {t=2.5, callspell={"治療之路", 3, 12, 3}, heal=true, icontex="Spell_Nature_MagicImmunity"}; -- talent
	["先祖之魂"] = {t=10.0, icontex="Spell_Nature_Regenerate"};
	["閃電鏈"] = {t=2.5, d=6.0, icontex="Spell_Nature_ChainLightning"};
	["幽魂之狼"] = {t=1.0, icontex="Spell_Nature_SpiritWolf"};
	["星界傳送"] = {t=10.0, icontex="Spell_Nature_AstralRecal"};
	["治療鏈"] = {t=2.5, icontex="Spell_Nature_HealingWaveGreater"};
	["閃電箭"] = {t=3.0, icontex="Spell_Nature_Lightning"};
	["視界術"] = {t=2.0, icontex="Spell_Nature_FarSight"};
	["石爪圖騰"] = {t=15.0, d=30.0, icasted=true, icontex="Spell_Nature_StoneClawTotem"}; -- gain
	["法力之潮圖騰"] = {t=12.0, d=300.0, icasted=true, icontex="Spell_Frost_SummonWaterElemental"}; -- gain
	["火焰新星圖騰"] = {t=5.0, d=15.0, icasted=true, icontex="Spell_Fire_SealOfFire"}; -- gain
	["先祖堅韌"] = {t=15.0, icontex="Spell_Nature_UndyingStrength"}; -- gain (target), Talent
	["治療之路"] = {t=15.0, cgain=true, icontex="Spell_Nature_HealingWay"}; -- gain (target), Talent
	["根基圖騰"] = {d=15.0, icasted=true, icontex="Spell_Nature_GroundingTotem"};
	["元素專精"] = {d=180, onfade=true, icontex="Spell_Nature_WispHeal"}; -- gain, Talent
	["薩滿之怒"] = {t=30, d=120, icontex="Spell_Nature_ShamanRage"}; -- gain, Talent
	["火元素圖騰"] = {d=1200, icasted=true, icontex="Spell_Fire_Elemental_Totem"};
	["土元素圖騰"] = {d=1200, icasted=true, icontex="Spell_Nature_EarthElemental_Totem"};
	["先祖治療"] = {t=15.0, icontex="Spell_Nature_UndyingStrength"}; -- gain (target), Talent
	["英雄"] = {t=40.0, d=600, cdclass="SHAMAN", icontex="Ability_Shaman_Heroism"}; -- gain
	["嗜血術"] = {t=40.0, d=600, cdclass="SHAMAN", icontex="Spell_Nature_BloodLust"}; -- gain


	-- Warlock
	["暗影箭"] = {t=2.5, icontex="Spell_Shadow_ShadowBolt"};
	["獻祭"] = {t=1.5, icontex="Spell_Fire_Immolation"};
	["靈魂之火"] = {t=4.0, d=60.0, icontex="Spell_Fire_Fireball02"};
	["灼熱之痛"] = {t=1.5, icontex="Spell_Fire_SoulBurn"};
	["召喚小鬼"] = {t=6.0, icontex="Spell_Shadow_Imp"};
	["召喚魅魔"] = {t=6.0, icontex="Spell_Shadow_SummonSuccubus"};
	["召喚虛空行者"] = {t=6.0, icontex="Spell_Shadow_SummonVoidWalker"};
	["召喚地獄獵犬"] = {t=6.0, icontex="Spell_Shadow_SummonFelHunter"};
	["恐懼術"] = {t=1.5, icontex="Spell_Shadow_Possession"};
	["恐懼嚎叫"] = {t=2.0, d=40.0, icontex="Spell_Shadow_DeathScream"};
	["放逐術"] = {t=1.5, icontex="Spell_Shadow_Cripple"};
	["召喚儀式"] = {t=5.0, icontex="Spell_Shadow_Twilight"};
	["末日儀式"] = {t=10.0, icontex="Spell_Shadow_AntiMagicShell"};
	["奴役惡魔"] =  {t=3.0, icontex="Spell_Shadow_EnslaveDemon"};
	["地獄火"] = {t=2.0, d=3600, icontex="Spell_Fire_Incinerate"};
	["防護暗影結界"] =    {t=30.0, icontex="Spell_Shadow_AntiShadow"}; -- gain
	["詛咒增幅"] = {d=180, onfade=true, icontex="Spell_Shadow_Contagion"}; -- gain
	["腐蝕種子"] = {t=2, icontex="Spell_Shadow_SeedOfDestruction"};
	["靈魂典禮"] = {t=3, d=300, icontex="Spell_Shadow_Shadesofdarkness"};
	["燒盡"] = {t=2.5, icontex="Spell_Fire_FlameShock"};
	["痛苦動盪"] = {t=1.5, icontex="Spell_Shadow_UnstableAffliction_3"};
	["暗影之怒"] = {t=0.5, d=20, icontex="Spell_Shadow_Shadowfury"};
	["召喚惡魔守衛"] = {t=6, icontex="Spell_Shadow_SummonFelGuard"};
	["惡魔支配"] = {d=900, onfade=true, icontex="Spell_Shadow_SummonFelGuard"}; -- gain, talent
	["靈魂石復活"] = {t=3, d=1800, g=0, icontex="INV_Misc_Orb_04"};
	["地獄保護"] = {t=4, swarn=true, icontex="Spell_Shadow_NetherProtection"}; -- gain, talent proc
	["反衝"] = {t=8, swarn=true, icontex="Spell_Fire_PlayingWithFire"}; -- gain, talent proc

	-- Imp
	["火焰箭"] =   {t=1.5, icontex="Spell_Fire_FireBolt"};

	-- Succubus
	["誘惑"] =    {t=1.5, icontex="Spell_Shadow_MindSteal"};
	["安撫之吻"] =  {t=4.0, d=4.0, icontex="Spell_Shadow_SoothingKiss"};

	-- Voidwalker
	["吞噬暗影"] = {t=10.0, icontex="Spell_Shadow_AntiShadow"}; -- gain

	-- Warrior
	["血性狂暴"] = {t=10.0, d=60, icontex="Ability_Racial_BloodRage"}; -- gain
	["嗜血"] = {t=8.0, d=6, icontex="Spell_Nature_BloodLust"}; -- gain
	["盾牆"] = {t=10.0, d=1800.0, icontex="Ability_Warrior_ShieldWall"}; -- gain
	["魯莽"] = {t=15.0, d=1800.0, icontex="Ability_CriticalStrike"}; -- gain
	["反擊風暴"] = {t=15.0, d=1800.0, icontex="Ability_Warrior_Challange"}; -- gain
	["狂暴之怒"] = {t=10.0, d=30, icontex="Spell_Nature_AncestralGuardian"}; -- gain
	["破釜沉舟"] = {t=20.0, d=480, icontex="Spell_Holy_AshesToAshes"}; -- gain
	["死亡之願"] = {t=30.0, d=180, icontex="Spell_Shadow_DeathPact"}; -- gain
	-- ["狂怒"] = {t=12.0, icontex="Spell_Shadow_UnholyFrenzy"}; -- gain
	["盾牌格擋"] = {t=6, icontex="Ability_Defend"}; -- gain, 1 Talent point in impr. block
	["法術反轉"] = {t=5, d=10, swarn=true, icontex="Ability_Warrior_ShieldReflection"}; -- gain
	["暴怒"] = {t=30, special=true, icontex="Ability_Warrior_Rampage"}; -- gain
	["血之狂熱"] = {t=6, icontex="Spell_Shadow_SummonImp"}; -- gain --2.0
	["復甦之風"] = {t=10, icontex="Ability_Hunter_Harass"}; -- gain --2.0
	[NECB_Victory_Rush] = {t=20, icontex="Ability_Warrior_Devastate"}; --2.0 special

    }

end